![]() The backgrounds look more like paintings than video game settings, as they drift and take shape in the background to set the mood of where you are. On the graphics side of things, Drifting Lands looks fantastic. It essentially becomes a trial by fire where the game says to itself "Okay, you can handle this much, now let's see how you do with this much." But the challenges are off-putting enough to make sure you don't get used to repetition or come across easy solutions. The game gets progressively harder, but not so much that you can't handle it. What's more, many of your weapons have a certain amount of time and power and also require a cool-down period, so you can't just hold down the fire button and spam the hell out of unlimited ammo. Each enemy and boss battle have their own patterns, weapon types, and speeds in which they can hurt you, so you'll need to keep on your toes and study their performance in order to overcome it. ![]() Next,t he enemies change out frequently, meaning you won't be stuck with the same faceless enemy ships or drones with guns on them every time you play. First of all, each level has it's own hazards to worry about, whether it be floating rocks or random gunner turrets. Speaking of the battles, nothing about the battles in Drifting Lands is as easy as it looks. It will cost you money to change out things and fix your attributes to make your ship much more equipped for battle. You'll find yourself changing up your ship from time to time, but be aware that nothing you do in this game is free. ![]() You'll find that sometimes speed is required for better maneuverability, or extra shielding to just be a tank and plow your way through the onslaught. No two battles are the same, and because of this, no single setup or ship scheme is going to get you through the game. You also have the ability to change out the guns and the gear you wear when flying, giving you as many options to customize and prepare as needed for whatever awaits. There are six specific slots on your ship that you can fill with these skills, consisting of four primaries and two bonuses. As you earn money and experience, you can unlock and purchase skills to add to your ships to make them more powerful when heading out for a new job. Each ship has different attributes for speed, weapons, armor, special attacks, power, navigation, structure, and other fun skills that you can load to your ship or equip over time. The Sentinel, the Marauder, and the "Standard" Interceptor. Before you launch you have three ships to pick from at the start.
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